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Genres: Turn-based JRPG, Sweets
Development Status: Complete
Team Size: 20+
Role(s): Team Lead, Technical Artist
Tools / Engines: Unity 3D URP, Maya, Blender, Adobe Photoshop
Responsibilities:
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Oversee general development and timeline of the game within the team
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Implement art assets from team members into the engine
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Create shaders and visual effects to improve visual fidelity
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Implement UI in an intuitive way for players
Game Description
Bonbon is a sweets themed turn-based JRPG, set in a world where confections are imbued with magic! This is a student game I co-led, and below is a showcase of assets my team and I created!
Bonbon is a first-place finalist for Best Art at SiegeCon @ Dreamhack Atlanta 2023!
UI / UX
Handled full stack for battle UI, from asset creation to implementation & animations
Visual Effects
Mochi's "Chop Chop" Attack


Environments
Kingdom of Doan
Jello Jumper River
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Character Death Effect
Healing & Stamina Regeneration Effect
Pan's "Skewer" Attack

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