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Genres: Turn-based JRPG, Sweets
Development Status: Complete
Team Size: 20+
Role(s): Team Lead, Technical Artist
Tools / Engines: Unity 3D URP, Maya, Blender, Adobe Photoshop
Responsibilities:

  • Oversee general development and timeline of the game within the team

  • Implement art assets from team members into the engine

  • Create shaders and visual effects to improve visual fidelity

  • Implement UI in an intuitive way for players

Game Description

Bonbon is a sweets themed turn-based JRPG, set in a world where confections are imbued with magic! This is a student game I co-led, and below is a showcase of assets my team and I created!

Bonbon is a first-place finalist for Best Art at SiegeCon @ Dreamhack Atlanta 2023! 

UI / UX

Handled full stack for battle UI, from asset creation to implementation & animations

Visual Effects

Mochi's "Chop Chop" Attack

Environments

Kingdom of Doan

Jello Jumper River

BonbonFinalLogo (1).png

Character Death Effect

Healing & Stamina Regeneration Effect

Pan's "Skewer" Attack

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