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Slash Decal
Breakdown

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Base Mesh

1

Torus modeled in Blender from a cylinder

Sample scene color and distort UVs using noise

3

Base Color

4

Highlights

5

Decals

6

Animation

The slash can follow any path/shape but make sure the UVs are properly unwrapped in the orientation you want the swipe to follow!

2

Distortion

Use noise & a trail mask to color edge of torus

*Mask drawn in Photoshop

Sample decal texture via object space coordinates, add to alpha channel

Decal map created in Illustrator

7

Particles

Glint at impact

Sparks

Particle trail

Final Effect

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