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Stylized
Rendering



Kuwahara shader with wobbling via gradient noise

Original scene
Sky Islands with Kuwahara filter
The Kuwahara shader samples the screen as a texture and grabs four quadrants around each fragment (adjustable radius). The fragment color is set as the RGB mean of the quadrant with the least variance.
Acerola has a very useful visual guide that explains this!
Toon shaded bakery

Parameterized volumetric fire via GL compute shaders

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