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Genres: Puzzle-exploration, space, constellations
Development Status: In Development
Team Size: 15+
Role(s): Shader Artist
Tools / Engines: Unity 2D URP, Blender, Adobe Photoshop (Textures)
Responsibilities:
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Handle procedural assets and visuals too complex to be hand-drawn
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Implement tools for VFX and shaders to be used in game
Game Description
Sylvie's Constellation is a 2D puzzle exploration game set in the cosmos. Below is a series of space-themed shaders and visual effects I've worked on!
Black Hole Shader
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Uses CameraOpaqueTexture to sample background color for distortion

Interactable Nebula
A trail of nebula clouds that lead the player to their next destination

Merging geometry is achieved by using signed distance fields on screen space, similar to metaballs. A threshold value is used to set the outline thickness and size of each cloud dynamically.

Visual Effects
Fractal Nebula Background
Nausea Filter (With adjustable levels)

Comet Shower

Level-up VFX

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